Want to jump back and forth between Windows Phone and Windows 8? Too bad. If you uninstall or buy a new phone, you won't be able to start up where you left off in the game. Unfortunately, Flare does not allow players to create an online profile and retrieve their profiles from other devices. My save data and yours are on the cloud right now, technically. All or most of every player's data is stored on Flare's servers, so that players can attack each other asynchronously. Royal Revolt 2 requires a constant online connection, being a multiplayer-only game. Buffing the heal spell and nerfing the ranged units would go a long way towards creating a better balance. The healing spell only works on other units, not yourself. You can't heal yourself during battle, other than running away from enemy fire for several seconds or reviving by spending gems. Sometimes there is literally nowhere to run and avoid the flurry of projectiles. Attacking ranged units tend to die just as consistently.Įven the player can easily get caught in a hail of fire or poison shots, his or her life sapped out uncontrollably. Even though attacking melee units could potentially run past a choke point of ranged defenders, they usually just stick around and die. But attacking units will just die over and over against the Pyromancer's burning shots and the Mortar's poisonous projectiles (with splash damage!). Sure, the actual player can run up to any ranged unit during battle and kill it in one hit with a decent spell. The more expensive ranged units (Pyromancer and Mortar especially) just have way too much of an advantage over everything else. I don't think Royal Revolt 2 quite achieves that balance, though.
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